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Saturday, November 12, 2011

Pure Energy Mod for GTA SA

Posted By: Cirque duFreak - November 12, 2011

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Pure Energy Mod is a reference to PMM 2 and brings eight special powers to be used in different situations.
When you start the game, you will have no powers yet, however, to use the powers you must activate it. When active, you'll see smoke on the CJ's head. Once active, you can't deactive it, unless you're arrested or killed. Open "COMMANDS.TXT" to see the commands list.

WARNING!
To run this mod correctly, you must have installed the CLEO Library. To download the latest version of CLEO Library go to page http://cleo.sannybuilder.com/

LIST OF SPECIAL POWERS TO CJ.

On Foot:
ACTION (Hold down the button) = Active the Pure Energy.
ACTION + FIRE = Fireball.
ACTION + TARGET/AIM WEAPON = Super Fireball.
ACTION + CONVERSATION (YES) = Telecinese.
ACTION + CONVERSATION (NO) = Energy Ball.
ACTION + GROUP CONTROL (FORWARD) = Armaggedon. You can set a target in map.
ACTION + GROUP CONTROL (BACKWARD) = Eruption.
ACTION + NEXT WEAPON/TARGET = Triple Fireball.
ACTION + PREVIOUS WEAPON/TARGET (Hold down the button) = Vulcan.
Tip: Any doubt look in the settings keys in the game options menu.

Installation:
Copy all files inside the folder, except Read Me folder


About Cirque duFreak

Techism is an online Publication that complies Bizarre, Odd, Strange, Out of box facts about the stuff going around in the world which you may find hard to believe and understand. The Main Purpose of this site is to bring reality with a taste of entertainment

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